Introduction

Welcome to the Strix Unreal SDK documentation!

The Strix Unreal SDK provides you with all the tools necessary for developing Unreal online games using Strix. The SDK comes equipped with an easy-to-use Blueprint library for handling server connection logic and configurable Unreal Components for replication, event handling, animation, and movement synchronization. It also provides C++ API for advanced users.

Strix is a non-dedicated server architecture built for creating online multiplayer games. It is made up of two parts, one or more running Strix servers, available as cloud instances on the Strix Cloud, and a client-side plugin, used to expose the multiplayer functionality in your game. The Strix Unreal SDK is our Unreal specific client-side solution.

The SDK currently supports Windows, macOS, Linux, iOS, Android, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

To get started:

  1. Setup a Strix Cloud account and server - Strix Cloud Setup.

  2. Install the Strix Unreal SDK - Installing SDK.

  3. Learn Strix:

    1. Read through the Quickstart or

    2. Begin reading about the Strix Architecture or

    3. Jump straight into the Sample

  4. Begin creating your own online games with Strix!

If you have a feature you want to implement but can’t quite figure out how to use Strix to do so, check our list of How-tos to see if we’ve included an example. If you have a general support query, have a suggestion for us, or you’d like to report a bug, please contact our Customer Support.