Thank you for your continued use of the Strix Cloud!
We will be releasing the Strix Unity SDK 1.3.0 and the Strix Unreal SDK 1.3.0 on the following date.
■Date
Tuesday, May 26th, 2020
■About the Update
Take a look at what’s new for the Strix SDK 1.3.0 below.
- Strix Unity SDK 1.3.0
【Improvements】
- Strix now supports Unity 2019.3.
- Reduced the load of garbage collection.
【Fixes】
- Fixes made to the movement synchronization class StrixMovementSynchronizer
- Added a “Teleport” function that instantly synchronizes movement to specified coordinates.
- Made it so that changes made to parameters while in play mode reflect their changes.
- Improved synchronization quality at lower frame rates.
- Fixes made to the vehicle movement synchronization class StrixVehicleMovementSynchronizer
- Fixed a bug that made the initial position be out of sync.
- Fixed a bug that would increase the CPU load when the network signal was bad.
- Strix Unreal SDK 1.3.0
【Improvements】
- Added functions that get the network ID from an Actor, and that get the Actor from a network ID.
- Added a mechanism that gets the ID of a player that called an RPC.
The ID can be obtained by adding a variable of the name “context” of the type FSTrixRpcContext to the argument of an RPC function.
【Changes】
- Changed the reception timing of signals to be the same timing as the signals in UE4.
- Changed the location of the StrixReplicatorComponent’s TypeID setting to Config/DefaultGame.ini.
【Fixes】
- Fixed a bug that wouldn’t allow old values to be overwritten in Set Property.
- Fixed a bug that would sometimes not synchronize properly when starting up a game with multiple players in the play-in editor.
- Fixed the removal process for the RoomChangeOwnerNotifiedHandler in NotificationListener.
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