StrixVehicleMovementSynchronizerrotationTransform Field |
Transform used to calculate and apply rotation. If not set current gameObject's transform is used.
Namespace:
SoftGear.Strix.Unity.Runtime
Assembly:
StrixUnityRuntime (in StrixUnityRuntime.dll) Version: 1.5.0
Syntax public Transform rotationTransform
Field Value
Type:
TransformSee Also