Click or drag to resize

StrixVehicleMovementSynchronizerrotationTransform Field

Transform used to calculate and apply rotation. If not set current gameObject's transform is used.

Namespace:  SoftGear.Strix.Unity.Runtime
Assembly:  StrixUnityRuntime (in StrixUnityRuntime.dll) Version: 1.5.0
Syntax
C#
public Transform rotationTransform

Field Value

Type: Transform
See Also