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StrixReplicator Fields

The StrixReplicator type exposes the following members.

Fields
  NameDescription
Public fieldConnectionClosedBehaviour
Determines what happens with the object when the connection closes.
Public fieldInstantiableBy
Determines if this object can be instantiated only by the room's owner or by anyone. This value should be set before spawning the object.
Public fieldnetworkInstanceId
Used to uniquely identify this object on the network.
Public fieldobjectType
Strix object type. Used to determine the type of object to be created on the remote clients.
Public fieldreplica
Replica object reference.
Public fieldroomMember
Information about the room member who owns this object.
Public fieldsendRate
Determines how often the synchronization of the variables is going to happen. (times per second)
Public fieldstrixBehaviours
The list of all StrixBehaviours on this gameObject.
Public fieldsyncDestroy
Determines if the local object should also be destroyed when it is destroyed on the owner's side.
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