StrixReplicator Fields |
The StrixReplicator type exposes the following members.
Name | Description | |
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ConnectionClosedBehaviour |
Determines what happens with the object when the connection closes.
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InstantiableBy |
Determines if this object can be instantiated only by the room's owner or by anyone.
This value should be set before spawning the object.
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networkInstanceId |
Used to uniquely identify this object on the network.
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objectType |
Strix object type. Used to determine the type of object to be created on the remote clients.
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replica |
Replica object reference.
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roomMember |
Information about the room member who owns this object.
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sendRate |
Determines how often the synchronization of the variables is going to happen. (times per second)
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strixBehaviours |
The list of all StrixBehaviours on this gameObject.
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syncDestroy |
Determines if the local object should also be destroyed when it is destroyed on the owner's side.
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