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StrixTransformSynchronizer Class

A component that provides automatic synchronization for physical objects.
Inheritance Hierarchy
SystemObject
  Object
    Component
      Behaviour
        MonoBehaviour
          SoftGear.Strix.Unity.RuntimeStrixBehaviour
            SoftGear.Strix.Unity.RuntimeStrixTransformSynchronizer

Namespace:  SoftGear.Strix.Unity.Runtime
Assembly:  StrixUnityRuntime (in StrixUnityRuntime.dll) Version: 1.5.0
Syntax
C#
public class StrixTransformSynchronizer : StrixBehaviour

The StrixTransformSynchronizer type exposes the following members.

Constructors
  NameDescription
Public methodStrixTransformSynchronizer
Initializes a new instance of the StrixTransformSynchronizer class
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Methods
Fields
  NameDescription
Public fieldsyncAngularVelocity
If set to , will synchronize the object's angular velocity.
Public fieldsyncPosition
If set to , will synchronize the object's position.
Public fieldsyncRotation
If set to , will synchronize the object's rotation.
Public fieldsyncVelocity
If set to , will synchronize the object's velocity.
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Remarks
If Rigidbody component is attached, Rigidbody values such as velocity and angularVelocity, will be used to perform interpolation. Otherwise, just uses position and rotation history for interpolation.
See Also