Glossary¶
- Application ID
 A unique ID for a given application that determines what application cluster to connect to.
- Channels
 Connection channels through which Strix operations are made. Channels represent server/room connections. They are referenced by Channel IDs.
- Cluster
 A group of 1 or more servers in the Strix Cloud which provide online functionality for an application.
- Master Server
 The server of a Strix cluster tasked with keeping up-to-date information about the states of its connected Room Servers and facilitating connections to them.
- Network Object
 Strix’s internal representation of a game object that can be replicated/synchronized over the network.
- Nodes
 A term used in the SDK to refer to Room Servers. Used in function names for functions that connect directly to a Room Server.
- Relay Message
 Strix’s method of sending messages between clients.
- Replica
 An Actor that has been spawned on a different client than its owner, for the purpose of synchronizing game state.
- Replica Owner
 The client that originally spawned a replica Actor. Also refers to the original Actor itself.
- Rooms
 Groups of players playing within one context. Represented on Room Servers, which contain lists of rooms and restrict players to interaction within these rooms.
- Room Members
 Players of games contained inside rooms.
- Room Owner
 The owner of a given room. Has permissions beyond that of regular members and is responsible for objects in the room that are not controlled by other players, but which need to be replicated.
- Room Server
 A server in a Strix cluster that manages a list of rooms for players to join. Can be one of many in a cluster.
- RPC
 Remote Procedure Call, a message sent to a client requesting it call a specific function.
- Strix Cloud
 Soft Gear’s cloud service that provides server clusters for use with the Strix SDKs.
- Type ID
 An ID for each type of Actor Strix will replicate.