Strix Unreal SDK User’s Guide¶
- Introduction
- SDK Overview
- SDK Functional details
- About Blueprint scripting API
- About Components
- Connection
- Rooms and Matchmaking
- Rooms Overview
- Rooms in the Game Loop
- Room Members
- Room Owner
- Creating a New Room
- Searching for Rooms
- Joining an Existing Room
- Getting Current Room Information
- Updating Room Information
- Getting Current Room Member Information
- Updating Room Member Information
- Leaving and Deleting a Room
- Multiple Rooms and Channels
- Room Events and the Notification Listener
- Containers for Room Properties
- Gameplay Synchronization
- Replication and Synchronization Overview
- Replication
- Ownership
- Type ID
- Movement Synchronization
- Transform Synchronization
- Animation Synchronization
- Actor Property Synchronization
- Remote Procedure Calls
- Serializable RPC Arguments
- Synchronization Events
- Network Object Functions
- Pausing
- Frequencies of Synchronization
- Synchronization Limitations
- Events
- Error Handling
- Other Features
- How to’s
- Appendixes