SDK Functional details

Strix provides Unreal Engine plugin for game client development. You can easily create an online game by using components and APIs for Unreal Engine.

From the API viewpoint, Functions of Strix Unreal SDK are provided in three ways: as Blueprint scripting API, as C++ class library, and as configurable components. For example, most of the object synchronization features are provided as components that you can attach to your Actors, and matchmaking features are provided as Blueprint functions (also as C++ library).

Note

The Blueprint function API of Strix Unreal SDK is a subset of C++ API provided in the Strix class library. In this guide, we focus on Blueprint functions, as long as the feature is available in Blueprint, for easier understanding.

In this section, We first see features of Blueprint scripting API and components. Then, SDK functionality is explained, grouped in their functional categories.