Gameplay Synchronization¶
Multiplayer games rely on the synchronization of player actions and the game state. The Strix Unreal SDK achieves this with components and Blueprint functions.
- Replication and Synchronization Overview
- Replication
- Ownership
- Type ID
- Movement Synchronization
- Transform Synchronization
- Animation Synchronization
- Actor Property Synchronization
- Remote Procedure Calls
- Serializable RPC Arguments
- Synchronization Events
- Network Object Functions
- Pausing
- Frequencies of Synchronization
- Synchronization Limitations