Type ID¶
Type ID is Strix’s internal ID for registering each type of Actor in the game. Strix uses this value to determine what Actor to spawn when replicating.
The Type ID is assigned automatically when a Strix Replicator Component is attached
to a Blueprint. Strix maintains a mapping of IDs to Blueprints in both Config/DefaultGameStrixTypes.ini
and Intermediate/Config/CoalescedSourceConfigs/Game.ini
(For Windows platform only, the CoalescedSourceConfigs
folder may be different on other platforms).
You can also check the Type ID on Unreal Editor UI, as a property of the Strix Replicator component on the Details panel of an Actor type. You can’t change it, and there is normally no reason to do so.
Note
The DefaultGameStrixTypes.ini
file is automatically updated
when you attach Strix Replicator component to a Blueprint on Unreal Editor
or when you start editing a Blueprint that Strix Replicator component is attached to.
You are not expected to edit the file manually,
but if the file is somehow broken,
you can recreate it by the following steps:
Remove the broken
DefaultGameStrixTypes.ini
.Then, on Unreal Editor, open each Blueprint that StrixReplicator is attached.