Events

Strix defines several events for Blueprint scripting.

Strix events are ordinary Unreal events, and you can add an event node to an appropriate EventGraph as usual. You can use Strix events to execute some scripts when another client makes a particular operation.

This page gives summaries of them.

Room events

StrixNotificationListener component provides a set of events that are called at particular timing regarding room operations such as when a new member joins a room or when a room property is changed.

You can use room events on an Actor Blueprint with StrixNotificationListener attached.

For advanced use cases, essentially a same listener is also available as a non-component object.

See Room Events and the Notification Listener for details.

Synchronization events

StrixReplicator component provides a set of events that are called at particular timing regarding synchronization such as when an Actor starts being synchronized.

You can use synchronization events on an Actor with StrixReplicator attached.

See Synchronization Events for details.