Connection Events¶
Strix uses an asynchronous, event-based method for making connections. Calls to connection functions return immediately after a request is made, and Strix listens asynchronously for a success or failure message.
The connection functions (and many other functions) take event handlers. These handlers will be called on success or failure of the connection request. The handlers are Unreal Dynamic Delegates and are accessible through both Blueprints and C++ code. Success handlers usually return a value as well, such as a TArray of NodeRooms or a channel ID.
Failure handlers may include an error code and category. Check Error Codes for more info.