Rooms in the Game Loop¶
The following diagram explains the flow of a typical Strix networked game.
Depending on available information and developer/player preference, the game flow may be slightly different. Generally, this will depend on the player being the Room Owner, i.e., the one who controls the creation and deletion of a given room, and whether the player has specific information regarding the Room Server or if they will search the Master Server for this information before the room is connected.
Some of the following sections explain Strix room functions by describing individual steps appearing on the above diagram.