StrixUnitySDK API Reference
StrixUnitySDK API Reference
SoftGear.Strix Namespaces
SoftGear.Strix.Client Namespaces
SoftGear.Strix.Client.Ingame.Interpolation
Vector3 Structure
Vector3 Methods
Abs Method
Add Method
Clamp Method
CopyTo Method
Cross Method
Distance Method
DistanceSquared Method
Divide Method
Dot Method
Equals Method
GetHashCode Method
Length Method
LengthSquared Method
Lerp Method
Max Method
Min Method
Multiply Method
Negate Method
Normalize Method
NormalizeSafe Method
Reflect Method
SquareRoot Method
Subtract Method
ToString Method
Vector3
Reflect Method
Returns the reflection of a vector off a surface that has the specified normal.
Namespace:
SoftGear.Strix.Client.Ingame.Interpolation
Assembly:
strix-client-csharp-ingame (in strix-client-csharp-ingame.dll) Version: 2.3.0
Syntax
C#
Copy
public
static
Vector3
Reflect
(
Vector3
vector
,
Vector3
normal
)
Parameters
vector
Type:
SoftGear.Strix.Client.Ingame.Interpolation
Vector3
The source vector.
normal
Type:
SoftGear.Strix.Client.Ingame.Interpolation
Vector3
The normal of the surface being reflected off.
Return Value
Type:
Vector3
The reflected vector.
See Also
Reference
Vector3 Structure
SoftGear.Strix.Client.Ingame.Interpolation Namespace