| Name | Description |
---|
| ConnectMasterServer(String, StrixNetworkConnectEventHandler, StrixNetworkConnectFailedEventHandler) |
Establishes a connection with a master server on port 9122.
|
| ConnectMasterServer(String, Int32, StrixNetworkConnectEventHandler, StrixNetworkConnectFailedEventHandler) |
Establishes a connection with a master server.
|
| CreateRoom(IDictionaryString, Object, IDictionaryString, Object, RoomCreateEventHandler, FailureEventHandler, RequestConfig) |
Creates a new room with the given properties and immediately joins it.
|
| CreateRoom(IDictionaryString, Object, String, RoomCreateEventHandler, FailureEventHandler, RequestConfig) |
Creates a new room with the given properties and immediately joins the room as the owner with the given player name.
|
| CreateRoom(RoomProperties, RoomMemberProperties, RoomCreateEventHandler, FailureEventHandler, RequestConfig) |
Creates a new room with the given properties and immediately joins the room as the owner with the given member properties.
|
| DeleteRoom |
Deletes a match room.
|
| Destroy |
Closes the connections to both master and room servers if any of them were open and destroys StrixNetworkBehaviour gameObject.
|
| DisconnectMasterServer |
Closes the connection to the master server if it is open.
|
| GetRoomMembers |
Requests the information about match room members.
|
| JoinRandomRoom(RoomMemberProperties, RoomJoinEventHandler, FailureEventHandler, RequestConfig) |
Joins a random match room.
|
| JoinRandomRoom(String, RoomJoinEventHandler, FailureEventHandler, RequestConfig) |
Joins a random match room.
|
| JoinRoom(RoomJoinArgs, RoomJoinEventHandler, FailureEventHandler, RequestConfig) |
Joins a match room.
|
| JoinRoom(String, Int32, String, Int64, String, RoomJoinEventHandler, FailureEventHandler, RequestConfig) |
Joins a match room.
|
| KickRoomMember |
Forcibly removes a member from the match room.
|
| LeaveRoom(RoomLeaveEventHandler, FailureEventHandler, RequestConfig) |
Leaves the match room this client is currently a member of (if any).
|
| LeaveRoom(Int64, RoomLeaveEventHandler, FailureEventHandler, RequestConfig) |
Leaves the match room this client is currently a member of (if any).
|
| RespawnReplicas |
Respawns game objects from replicas.
|
| SearchJoinableRoom(Int32, Int32, RoomSearchEventHandler, FailureEventHandler, RequestConfig) |
Starts an asynchronous search for match rooms that have enough room for joining.
After search is complete handler callback is invoked with a list of found rooms.
|
| SearchJoinableRoom(ICondition, Order, Int32, Int32, RoomSearchEventHandler, FailureEventHandler, RequestConfig) |
Starts an asynchronous search for match rooms that have enough room for joining and match the given criteria.
After search is complete handler callback is invoked with a list of found rooms.
|
| SearchRoom(Int32, Int32, RoomSearchEventHandler, FailureEventHandler, RequestConfig) |
Starts an asynchronous search for match rooms.
After search is complete handler callback is invoked with a list of found rooms.
|
| SearchRoom(ICondition, Int32, Int32, RoomSearchEventHandler, FailureEventHandler, RequestConfig) |
Starts an asynchronous search for match rooms that meet the given criteria.
After search is complete handler callback is invoked with a list of found rooms.
|
| SearchRoom(ICondition, Order, Int32, Int32, RoomSearchEventHandler, FailureEventHandler, RequestConfig) |
Starts an asynchronous ordered search for match rooms that meet the given criteria.
After search is complete handler callback is invoked with a list of found rooms.
|
| SendRoomDirectRelay(RoomDirectRelayMessage, RoomDirectRelayEventHandler, FailureEventHandler, RequestConfig) |
Sends a relay message to a match room member using RoomDirectRelayMessage.
|
| SendRoomDirectRelay(UID, Object, RoomDirectRelayEventHandler, FailureEventHandler, RequestConfig) |
Sends a relay message to a match room member.
|
| SendRoomRelay(Object, RoomRelayEventHandler, FailureEventHandler, RequestConfig) |
Sends a relay message to all match room members.
|
| SendRoomRelay(RoomRelayMessage, RoomRelayEventHandler, FailureEventHandler, RequestConfig) |
Sends a relay message to all match room members using RoomRelayMessage.
|
| SetRoom(Int64, RoomProperties, RoomSetEventHandler, FailureEventHandler, RequestConfig) |
Changes the properties of an existing match room.
|
| SetRoom(Int64, IDictionaryString, Object, RoomSetEventHandler, FailureEventHandler, RequestConfig) |
Changes the properties of an existing match room.
|
| SetRoomMember(Int64, RoomMemberProperties, RoomMemberSetEventHandler, FailureEventHandler, RequestConfig) | |
| SetRoomMember(Int64, IDictionaryString, Object, RoomMemberSetEventHandler, FailureEventHandler, RequestConfig) |
Changes properties of your room member.
|